Situating the visual material in its context Interpreting and responding to the content of the visual material. Let’s discuss each of these steps in more detail. Step 1: Identify, Describe, and Analyze the Visual Material Begin by clearly identifying the visual material you will analyze. This ...
Evelyn Lamb
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In this project, it is the size of each of the snow balls compared to one another. When an artwork has correct proportions it will help give the artwork a feeling of unity and make sense visually. Often times, proportion is something that young students can see, but might not have the ...
Emphasisis a way of using elements to stress a certain area in an artwork. Emphasis is really just another way to describe a focal point in your artwork. In the painting below, there is a strong emphasis on the moon through the use of color contrast. ...
Which materials did the artist use to create this sculpture? Describe the colors and shapes used in this artwork? How did the artist use space in this artwork? After these initial questions, dig deeper by asking “why do y...
Imagine a vivid pixel art day in your 2D side-scroller or RPG game. What if night falls on the town? Which atmosphere would you like to create using Unity and its advanced lighting? How would that look like? Here you can see how the characters reflect Unity's light sources for dark...
In "Good Life,"OneRepublicrevel in living in the moment and loving the beauty of life, even when things don't go according to plan. The lyrics describe the ups and downs of touring, while reflecting on the importance of appreciating the simple things. ...
The purpose of a text is simply the author’s reason for writing it. The purpose of a text, or even a part of a text, can be summarized with a single verb – such as describe, discredit, entertain or inform – followed by one or more details. Consider this exa...
Idle games are plentiful because they are easy to pick up and play. The easiest way to make your game stand out is to use a compelling theme and the highest quality art you can afford. Remember that your game will compete with hundreds of others in an app store, all of which will be...