Armor class +2 is at least as powerful as if it were a separate Rare item, as per DMG p.285: "If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on the item's rarity...
Alternatively, go with your gut and decide to play a DnD Goblin called Boblin straight out of the gate. Each to their own. Class and level Your class is one of the biggest choices you’ll make when creating a character, and it’ll influence how you fill out many other areas of the...
Whether you decide to boost Strength or Dexterity will depend on your species and what weapons you'd like to use. Both will work for the Horizon Walker, but Dexterity provides bonuses to both your armor class and damage, soit's recommended to stick with a Dexterity-focused build if you're...
Because 5e D&D is vague in its magic item pricing, the DM will need to decide how costs should be handled in their game. The Dungeon Master’s Guide provides a wide range of prices for each tier of rarity, but the revised prices from Xanathar’s Guide to Everything provide a better ...
It is up to you to decide Is it worth making all the other players change based on your perceived "imbalance" of one player's stats? 1 Which by the way is a weird method I have heard someone use. Roll all the dice at once and then group them into 6 sets of 3 di...
Eventually, one gets to the point where one must decide how to account for this. I'm in that spot. Most of my players have HP totals that are well over 100. The main exception, of course, is the wizard. But, as far as wizard's go, this guy's HP total is pretty high - ...
and so on. I already know the value of the most valuable magic item of every given rarity. And I know those items will require eight materials. I just need a way to decide which items are the three-material items and which ones are the eight-material items and which ones fall somewhere...
There are many different varieties of RPG you might decide to create. Common versions include tabletop, or live action role-playing (LARP). You'll need to decide which of these you plan on making before you go any farther on your RPG making journey. Tabletop games are mostly, if not en...
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Something to decide. Choices to make. Agency. If they don't have those resources, why not? Bad party composition? Already expended them? Even if the adventure doesn't say so, there is no harm in giving them a few (maybe 1-2) healing potions. The fact that they are scarce will give...