using KtxUnity; … async void Start() { // Create KTX texture instance var texture = new KtxTexture(); // Linear color sampling. Needed for non-color value textures (e.g. normal maps) bool linearColor = true; //
将输出纹理文件存储在 Unity 项目中(例如,在 \Assets\textures 中)。 确保3D 工作文件引用相同的纹理,从而在保存或导出时保持一致性。 充分利用纹理中的可用空间,但请注意不同材质需要使用相同纹理的不同部分。因此最终可多次使用或加载该纹理。 对于可能需要不同着色器的 Alpha 和元素,请使用不同的纹理。例如,下...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
http://stackoverflow.com/questions/33324753/how-to-use-unity-createexternaltexture-on-android Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity S...
As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a Texture Array?A texture array is pretty much what it sounds like. It is an array of textures. Texture Arrays allow you to bind ...
(MY.GAMES). In this post, I’ll be discussing UI optimization in Unity3D. While rendering a set of textures may seem simple, it can lead to significant performance issues. For instance, in our War Robots project, unoptimized UI versions accounted for up to 30% of the total CPU load —...
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
The last step is to create the background. I will create a folder in the project window which I call background, where I store the textures I downloaded previously from the asset folder outside the project. The textures are the middle ground and the background, and I will go on and...
Loading custom textures or predefined assets.In the Unity editor, use AssetBundles to create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These ...