In Kotlin, an object declaration is a way to define a singleton — a class with only one instance. So, the object declaration defines both the class and its single instance at the same time. “invoke” operator overloading In addition, the invoke operator is overloaded for the accreditation...
public interface EmployeeDAO { public EmployeeDTO createNewEmployee(); } @Repository ("employeeDao") public class EmployeeDAOImpl implements EmployeeDAO { public EmployeeDTO createNewEmployee() { EmployeeDTO e = new EmployeeDTO(); e.setId(1); e.setFirstName("Lokesh"); e.setLastName("Gupta"...
InplatformModule, provide the implementation as a singleton: internal actual val platformModule: Module = module{ single{FirebaseAnalyticsImpl(firebaseAnalytics = Firebase.analytics)}bind Analytics::class } iOS Side Since Kotlin can’t directly access Swift classes, we need a factory to create instanc...
Using factory is not an option here, because it would create a new instance of AuthManager for each screen, which contradicts the requirements. The simplest approach would be to declare AuthManager as a singleton, for example: val authModule = module { singleOf(::AuthManager) } Yes, Auth...
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The first part of a Game Center tutorial series that shows you how to create a simple multiplayer iPhone game.
Kotlin was claimed to be a response to the massive amounts of code developers often had to write in Java and to Scala’s low-speed compilation. Today, many famous IT companies use Kotlin in their projects. The attention to this language is continuing to grow, as it wins over developers ...
We would create our module with what we need: @ModuleclassHomeModule(valactivity:HomeActivity) {} ASubcomponentin a very similar way to the previous one, indicating that it’ll be injected into theHomeActivity: @Singleton@Subcomponent(modules=arrayOf(HomeModule::class))interfaceHomeComponent{funin...
You can use this same code any time you want to provide singleton access to one of your own classes. Next, take care of the reset method, which will reset the game’s score and distance whenever the user starts a new game. Add this method inside RWGameData.m: -(void)reset { self....
After giving the token to the customer, the program sets the flag value to false. So, the next customer will not get the token until theoperation()completes. Example Code: // Helper class as a Singleton ClassclassBankOperation{// Private variablesprivatestaticBankOperation _instance;privateboolea...