When you want to merge all the stuff again just make each SubTool visible and pick SubTool > Merge > Merge Visible. ZBrush will create anewtool with all the former SubTools together again. Note that in merge visible you have an option for weld verts. Warning: When you merge visible SubTo...
In the process, keep in mind that we’re also going to export these meshes into ZBrush for further adjustment later on. To avoid cranking up the Subdivision levels in ZBrush, it’s best to add enough edge loops and TurboSmooth beforehand while we’re still in 3ds Max. Continue this ...
I think, you need to create Polygroups for the areas that you need on separate shells. Then press teh “polygroups” button at the UVmaster. You will get the shells. In general you will not get easy a special exact UV layout in ZBrush, but you can prepare it in a way, that allows...
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