(Godot 4.1.1)I try to realize the same function today,you can achieve this by using nodes: Create a PanelContainer and add a button node along with a label inside it. You can adjust their sizes until you are satisfied. Set the label's AutoWrap Mode to "Word (Smart)". Adjust the s...
using Godot; using System; public partial class LocationExit : Area3D { public static readonly PackedScene DefaultExitScene = ResourceLoader.Load<PackedScene>("res://Overworld/Overworld.tscn"); public PackedScene ExitScene;//alternate scene to exit to string StoryVariableOnExit;//increments this ...
By carefully designing and implementing power-ups and collectibles, you can create a more immersive and enjoyable gaming experience for your players. Godot's flexibility and simplicity make it easy for game developers to create engaging power-ups and collectibles that enhance their game's mechanics a...
So for now, I tried using multiple area nodes, each one with a collision attached to it. That was a bad idea. I also tried to maybe not use area nodes but just create an area in code and use it to define distance... and that wasn't such a big improvement, not at all actually....
I have been using Visual Studio Code for a couple months now and it has been fine. When I want to run some code, there is usually a little green triangle...
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In Godot I am trying to make a simple space shooter game where the player has to destroy a certain amount of enemies to get to the next level of the game. I am trying to get the enemy's to shoot the player to make the game a bit more fun but I am getting an error that...