my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
NEW VIDEO N. 353 Avatars for Microsoft Teams give you that much-needed camera break, while still allowing you to collaborate effectively. Why should you use an Avatar in a Teams meeting? Someti...
NavMesh agents can avoid each others, there is a setting for this:http://docs.unity3d.com/Documentation/ScriptReference/NavMeshAgent-avoidancePriority.htmlBut agents can not avoid moving objects, you can, but you need to write a behavior for this to check what's in front and avoid it while...
r2=0.5# Radius at the top h=2# Height # Create the mesh grid for the frustum theta=np.linspace(0,2*np.pi,30)z=np.linspace(0,h,30)theta,z=np.meshgrid(theta,z)x=(r2+(r1-r2)*(h-z)/h)*np.cos(theta)y=(r2+(r1-r2)*(h-z)/h)*np.sin(theta)# Plotting the...
Remember to use the process in section 3 above when performing the cleaning.4.1 Create a new mod for cleaned mastersIt is important to ensure you do not overwrite your base game files in the event something goes wrong or you decide to no longer use cleaned masters. This will prevent you ...
Left 4 Dead video tutorial shows you how to create a survival gametype. Check outpart 1to get started. 1.After creating all the entities that we need inPart 1of the tutorial. We now need to create nav_meshes for our survival map. ...
Link to Unreal Insights from Measure performance Jul 18, 2022 Memory management and smart pointers.md Create a bunch of notes Aug 23, 2020 Mesh classes.md Fix Skeletal Mesh.md link in Mesh classes.md Jan 4, 2021 Meshes.md Write about static mesh material slots in Meshes.md Jan 3, 2021...
To create the USDZ file, you would run usdzip output.usdz -a input.usda This will create a file called output.usdz For example, if I save this text from the Pixar tutorial as input.usda, and run the command above, I will be get back a USDZ file that can be used by the configurat...
Create a folder with the same name as the map in the folder of "%BF2_game_root_directory%\Navmesh\work\.", and cut and copy the GTSDate folder into the newly created folder. That is, the current location of the GTSDate folder is in "%BF2_game_root_directory%\Navmesh\work\%map_...
Create the CustomNavMeshWindow class and place it in a directory called Editor: using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; public class CustomNavMeshWindow : EditorWindow { // next steps here } Add the attributes to the editor window: sta...