When you have baked the correct normals you can (at least in this case) remove the extra edge you added because it is no longer needed. So adding and then remove geometry is something you have to plan already when you make the low-poly mesh and when you unwrap it. Other tips Use a...
When creating models, you can substitute “tricks” for more detail. As an example, instead of beveling all your edges, you can choose to bevel them at render time using the object’snormals information. In Blender, there is a modifier for this that expands beyond simple render time bevels...
AndyBay writes: In this fast speed tutorial we'll use the built-in Discombobulator tool in Blender, which allows us to automate the creation of greeble-like details.
When I first came across a situation when I needed a transparent image in Blender, I didn’t have any idea how to make that happen. But when I learned about shaders and the node editor, I found the answer. To use an image textures alpha channel in Blender we need to set up a mate...
1. I have a wooden crate from blender that isnt textured but I exported the uv map/material. 2. In SP I filled the crate with a wood texture. 3. At this point, how do I generate a normal map from the colour texture to bring out the grains of ...
Change the value of the Head or Tail slider to 1, so the constraint would be evaluated considering the tip of the Spine_1 bone instead of its base. Things will look different now, but not yet correct. Press the Reset button to recalculate the constraints and make things look normal again...
keeps our cat from getting in (even though our cat now knows not to mess with ducklings or ducks). Bob the cat’s first viewing of our ducklings years ago. Today, Bob and our ducks will sleep on the couch together. Our ducks will even beat Bob up if he irritates them, without him...
(High, Medium, Low and Custom) and check that your units are correct. The “High” setting will produce a large file size. Autodesk Inventor allows you to save both individual parts and assemblies in STL format, at all design levels. For a quick overview of designing in Inventor, click...
Normally you can simply set it to 1. Note that Unity’s Physics Engine is scaled as 1 unit equals 1 metre. It is important that if you want to have correct physical behaviour you should have the model correctly scaled in the original modeling application. If this cannot be done, or you...
Felix:I got it. Basically, you wanted to, over time, reduce the customization, reduce the ingredients that you allow people to put in there, and just stick with what was popular? Nadim:Correct. We still have over 70 ingredients, so the options are endless, but early on, we had over ...