For example, language learners using Duolingo can earn experience points (XP) for completing daily quests. You can then use those points to compare your progress with others and compete against other learners with the same level of points as you. Why is gamification effective? Gamification is...
Learners complete challenges to unlock stages. Some of the successful gamification features include: Scenario learning: learners complete interactive challenges and quests. Storytelling: narrates the different stages. Progression: a dynamic map shows players/learners what stage they are at and what’s le...
To make your app feel like a fun game, you’ll want to use things like points, badges, leaderboards, quests, and rewards. Think of them as the building blocks of gamification that create a sense of progress, competition, achievement, and social interaction in your app. But don’t go too...
Such educational gameplay allows students to go on quests, win badges and collaborate with their fellow students to tackle challenging course concepts. Independent side quests in this game also allow students to become community experts in the subject, sharing their independent research with classmates....
In the Language app DuoLingo, users are asked to choose a usage goal.To help show a user’s progress toward their goals, at the end of each lesson they’re shown the impact of their action, and what’s left to complete before they’ve hit their goal....