Compiles Unity Scripting API code to regular .NET DLLs (managed assemblies). Applies managed bytecode stripping. This step significantly reduces the size of a built game. Converts all managed assemblies to standard C++ code. Compiles the generated C++ code and the runtime part of IL2CPP with...
A value of type 'ArrayExtension' cannot be added to a collection or dictionary of type 'String[]'. a value of type 'style' cannot be added to a collection or dictionary of type 'uielementcollection' A wpf control, how to receive the mouse click event outside itself? A5 Printing using ...
We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post outlines a method for building code with Visual Studio...
We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post outlines a method for building code with Visual Studio...
Having access to a decent amount of cores and processing threads as well as a heightened frequency will help save you hours of twiddling your thumbs and waiting for your work to render and compile. Time to Get to Work! Now that you know more about both Unity* and Unreal Engine 4*, ...
Click ‘Build’ to compile your game into an application. That's it! You've published your first mobile game with Unity! The Bottom Line This Unity mobile game tutorial aims to guide you on how to make a game with Unity and be a lesson to learn. By following these steps, you can su...
Earlier this week, Unity published the latest episode of its “Behind the Game” podcast with the creator of Recompile, Phi Dinh, as its guest. During this 46 minutes-long interview, Phi had the opportunity to talk in length about Recompile and its...
Opening the project with library build: Up to 20 min Building the project for each platform for the first time: Up to 50 min. Navigate to Project Settings > Other Settings > Configuration > C++ Compiler Configurationand set Debug if you need to compile faster than optimal. To get the Megac...
Figure 3includes another feature new in C# 6.0, the nameof operator. This is a new contextual keyword to identify a string literal that extracts a constant for (at compile time) the unqualified name of whatever identifier is specified as an argument. InFigure...
Figure 3includes another feature new in C# 6.0, the nameof operator. This is a new contextual keyword to identify a string literal that extracts a constant for (at compile time) the unqualified name of whatever identifier is specified as an argument. InFigure 3, nameof(filename) returns “fi...