A stereo vision system is used to measure the position of the target in 3D space. The ball-throwing transformation between the input command of the robot system and the target position is built by cubic polynomial. Through ball-throwing transformation with visual feedback for target position, ...
Apply it to non-GameObjects and non-MonoBehaviours: Don’t limit yourself to prefabs or other Unity-specific components. The factory pattern can work with any C# object. Combine with the object pool pattern: Factories don’t necessarily need to instantiate or create new objects. They can also...
Roman Lygin September 18, 2020●9 min read Software DevelopmentUse caseUnity CAD Exchanger Unity module 3D CAD and Unity - how to combine the two worlds? If you have been exploring the ways to bring your CAD data into the Unity, this blog post could possibly help you navigate your way...
In today’s gaming industry, good isn’t enough. You need to hire Unity developers who don’t just code, but who push the boundaries of game design and performance. Unity has become the backbone of modern cross-platform game development. In fact, 51% of the games released on Steam are ...
sw2349600 Explorer , May 11, 2023 Copy link to clipboard Hi, Wondering how to combine UV tiles into one texture? Currently there's 4 UV tiles or 4 texture sets, so when the textures export there's like 16 textures. So in Unity I can't add that many textures...
Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
platform and binds. This will begin the scraping process. Once you’re done ripping the skin off a poor tree,equip the short stick you found earlier. Then,combine the stick and the bark. The next step is to scroll down where it says Hand Drill kit, and then you’ll be able to ...
I whipped up a simple component to capture the Enviro events and then broadcast them to NodeCanvas graphs as a global event (i.e. to all Behavior Trees in the scene): using UnityEngine; public class EnviroActorScheduler : MonoBehaviour { void Start () { EnviroSky.instance.O...
At the same time, idle games stillpose a challenge. Upgrades get more and more expensive with each new level, and eventually, a player has to choose which upgrade to spend their currency on. Which investment will bring in revenue faster? What upgrades should you combine? This choice allows ...
You also notice that we have significantly reduced the number of batches, when rendering objects in unity we need to set some render states or some rendering data for that specific object. This thing is basically like the material properties that it has, the textures and the shader itself. We...