"Active listener" scripts that check for events and respond when they occur. For example, one script can watch for a player interacting with a door, then run the "open" animation and make the doorway non-collidable. Another script can watch for a weapon hitbox contacting the door, and run...
"Active listener" scripts that check for events and respond when they occur. For example, one script can watch for a player interacting with a door, then run the "open" animation and make the doorway non-collidable. Another script can watch for a weapon hitbox contacting the door, and run...