2. The full heightmap resolution is 16384x16384. We plan to composite it from 4x4k texture chunks (refer to the screenshot). Our goal is to divide the workload, allowing us to start rendering the terrain around the player as quickly as possi...
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Blog post updated 7th November 2023 to include support for UE 5.3.1 AMD FidelityFX™ Super Resolution 2 (FSR 2) is our open source temporal upscaling solution. FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from alias...
And so, we integratedOodle Texture [Compression], and by using it in combination withOodle Kraken, we were able to achieve a smaller file size on the PS5 version, even taking the higher resolution textures into account. Plus, the increased memory compared to PS4...
Type: Bug Issue troubleshooting has identified that the issue is caused by your configurations. Please report the issue by exporting your configurations using "Export Profile" command and share the file in the issue report. VS Code versi...
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UE_LOG(LogTemp, Warning, TEXT("UseCannedAudioData, voice data size: %d"), VoiceData.Num()); } Also, in case I can’t get this working, is there any other way to access the audio data? It seems like this shouldn’t be so difficult, but I’ve been stuck on it...
The number of assets for the game is insane, so many animals and with all the texture variants for some of them. Then all the structure assets, as well as the map objects. There's a lot in the game to warrant that size. The maps have enormous filesizes so when you got 10 or so...
The idea is to create a textured ground primitive and update the texture whenever the values change. Just note that this example uses some classes in the private Renderer API like Texture and Sampler. It also it relies on some undocumented behavior in the material API that lets you use a Te...
Getting started with Unreal Insights (UE5) GPU Bound Performance limited by the GPU's rendering capabilities can be caused by: Scene complexity (vertex) Shader complexity (fragment) Texture quality/resolution Particle effects To determine whether the performance issue stems from a vertex or fragment-...