Are you looking to make a Unity shooting game or specifically, a First Person Shooter (FPS) game using Unity? You have come to the right place. Games like Quake, Counter-Strike, Call of Duty, etc, were among the first FPS games that brought about a revolution in the PC gaming industry...
teaching it to move around the level while adhering to the laws of physics. Even if you already have experience with creating Character Controllers, you will be interested to learn about the innovations in Unity 2023. To my surprise, a long-awaitedSlidemethod has been added for theRigid...
Lerping is where you interpolate a value from start to finish, this basically means tofill in the gap between start and finishgradually. An example is if you’re wanting to lerp from A to Z instead of jumping directly you could jump to everything in between to make the change feel smoot...
Part 10: How to Create a Simple FPS Note: This tutorial is part of a 10-part tutorial series on Unreal Engine: Part 1: Getting Started Part 2: Blueprints Part 3: Materials Part 4: UI Part 5: How To Create a Simple Game (you are here!) Part 6: Animation Part 7: Audio Part 8...
Now we’re moving so fast that Unity has to wait to reach my target 120 FPS! Great! Notice how simple it was to figure this out. I made a simple mistake because when I wrote this, I was naive about Unity. But, if I started over-optimizing I could’ve created some complex algorithm...
On Windows you can create a shortcut of the valheim.exe to your desktop. Then right-click it and selectProperties. Under theShortcuttab, change theTargettocmd.exe /c start “valheim” /high “YOURGAMEPATHvalheim.exe”. In order to reduce the CPU utilization from other applications, we sugg...
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You can change the numbers in the string to whatever you prefer, be it 800 x 600 or 1280 x 720. Many games run at 1920 x 1080 the first time you launch them. This trick may not work with some games, especially those not developed using the Unity3D engine. However, many modern games...
To do this, open the Edit->Project settings menu and select the Shader Cache settings. Meanwhile, if you’re using Unity 5.3, you can also disable this with a single line of code in the project settings:ShaderCache=false . If you have a lot of assets in your project, disabling this ...
Unity does not allow the loop (e.g the next frame) to start again until the period specified in the WaitForSeconds instruction has passed. Here's an example script from my own Unity project: On the last line, change the value in the bracket from 0.1 to whatever pause period...