usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatinitialAspect;//目标3d物体publicTransformtargetObj;//物体初始的世界坐标privateVector4initialPos...
on the item the action works and information of selected item is transmitted.Then I wrote only 3 labels,and list display only 2 labels and then I understood that height of my item is too small/I tried to change height of my list,ViewCell.View,Labels,but it does not work.Please h...
Getting the mouse cursor to change to a Hand (or anything) when mouse is over GridSplitter Getting the Parent window handle from inner WPF control. Getting the parent window when hosing UserControl in ElementHost Getting the ScrollViewer from ListView Getting the X and Y points of a UIElement...
if they aren’t, they will be added with the script (lines 4 and 5). Then, aGUI Texture, aMovie Textureand anAudio Sourceobjects are declared, and will serve as a handles that allows to change programmatically the area of the screen where the video should be rendered...
We use optional cookies to improve your experience on our websites, such as through social media connections, and to display personalized advertising based on your online activity. If you reject optional cookies, only cookies necessary to provide you the services will be used. You may change your...
We use optional cookies to improve your experience on our websites, such as through social media connections, and to display personalized advertising based on your online activity. If you reject optional cookies, only cookies necessary to provide you the services will be used. You may change your...
I encountered the same need to zoom on a given bounding box. My aspect ratio is portrait, so my approach was to attempt and fit a given distance into the width of the screen. My solution relies on computing how many Unity World Units fit in the screen, translate that into meters, compu...
How to create a multiline menu bar or many menu bars? I'd like to achieve something like this: or like this: where the first menu bar has file etc. and the second menu bar right under it (or the same menu bar, but with widgets next lined) with options like unity or visual studio...
This means thatW*andWmove in the same direction. But the proportionate change inW*is not greater than that inW. This is only a sufficient condition to make |θ|>0, which means that the vertically integrated import-competing sector is more capital-intensive than the export sector in value ...
I'm developing a multi-platform application, for Android everything works perfectly, but I have to make it work for iOS, but the only device I have is an iPhone, my question is, can I test the application on the iPhone I have? All replies (3) Thursday, March 2, 2017 7:20 PM ...