then your wizard is likely to accumulate a large number of spells, and this number will ramp up as you go up levels, for example, a CR 6 evil wizard might have 15 spells available (ref: Hoard of the Dragon Queen, p. 92). If
It is a tricky question to answer as it falls into the the "RAW, spells can only do what they say they can do in their description, but also RAW you are the DM, you can do what you like" answer, which as it stands would go in the non-answer bin. However what you are...
assuming they want to continue their travels, they are going to have to reach it. “Can the party safely reach the tunnel on the far side of the cave?” Of course, this hook assumes the DM
appearance once you’ve started the game. This mod by Eralyne changes that. It allows you to cast a custom spell, which takes you to the Character Creation screen to edit your character’s appearance.Be warned: this mod is still in alpha testing. It is going to have bugs and glitches....
And then there’s f$&%ing “retreat and rest” paradox. Here’s the deal. If the PCs overextend themselves, they will want to retreat and rest. They will want to sleep overnight and regain their hit points and their spells and all their healing. “Fine,” you say, “but the clever...
10th level spells aren't technically banned by Mystra, just that it takes multiple casters to cast them. Those casters pretty much have to be elves from what I read as they have to share their minds? Something weird, but yeah 10 11 and 12 are basically lots of caster simultan...
That also seems to align with the Combining Magical Effects rules :) Combining Magical EffectsThe effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent e...
Does the Thief’s Use Magic Device feature allow them to use spell scrolls? Yes. The intent is that a Thief can use spell scrolls with Use Magic Device. DMG page 141 is also of some help here (Casting Spells): The ability check is still required to cast from the ...
Literally every single class and subclass feature of an Evocation Wizard depends on being able to cast spells, except for their underwhelming weapon proficiencies. A Wizard becomes a highly intelligent commoner. And this why in my header I say this rule is equivalent to a ban: What do I get...
At level one, the options are easy for most of the players as all a lot of characters can do at level one is "I hit it with my X" or "I cast firebolt/Eldritch Blast at it". Spellcasters may have a lot more to consider, but they will still have one ...