This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Rewarded:Show an ad with a result callback. You can use this to give your players in-game rewards (such as coins, gems, points or extra lives) for watching an ad. If you have previously used Unity Ads using the Asset Store package: what has changed?
In Chapter 1, you learned that when one process wants to start another process, it invokes the fork() system call to spawn a copy of itself, and then the copy uses a member of the exec() family of system calls to start running a new program. The strace command begins working on the...
If all went well, you now get a proper (Mono-)exception in Unity, the loop is broken and Unity is back to normal. You can save your work and look at the call stack in the Console to see which part of your script code caused the hang. ...
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
The next method for fading out a GameObject involves some work with the Update function, two other independent functions, and two booleans (true/false). Create a new script for your GameObject titled whatever you like—in this case, we'll call it 'FadeObject'—and attach it to the object...
In the previous article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dyna...
How do I call a function (with parameters) from xaml? How do I center multiple lines (each line) on a button? How do I center my app on the screen? How do I change a DataGrid checkbox without clicking twice? How do I change the Background Color of a button in WPF on a mouse ...
Encourages teamwork: By laying out the customer journey for all to see, the journey map acts as a bridge between departments, fostering a sense of unity and collaboration toward a shared goal of customer-centricity. It's no longer about marketing, sales or customer service working in silos but...
using UnityEngine.UI; Next, add the following variables:[SerializeField] private Toggle toggle; [SerializeField] private AudioSource myAudio; These will keep track of the Toggle and AudioSource objects.Next add the following function:public void Awake () { // 1 if (!PlayerPrefs.HasKey("music"...