The goal is to produce uniformly distributed random integer numbers in range [rmin, rmax] where 0 <= rmin < rmax < MAX. In my experience, if the number of bins (or "boxes") is significantly smaller than the range of the original numbers, and the original source is cryptographically ...
To avoid all these iterations, we could find the tangent position directly, add a little margin to it, and move the entity there. But, for this tutorial, we'll just use the stupid iterative approach to keep things simple. With this method, there's no "terrain metadata" at all. We sim...
I would use the diameter of the wheel to calculate the circumference (C = π D) and use that to move the layer in x. This expression would do that and also compensate for any scale changes in the Wheel layer. src=thisComp.layer("Wheel"); d = src.sou...
In the future, with advances in our ability to control biological age, we may have even fewer candles on our birthday cake than the previous one."To calculate biological age, Professor Levine at Yale University identified nine biomarkers(生物标志) that seemed to be the most influential on life...
In Response To Dan Ebberts I would use the diameter of the wheel to calculate the circumference (C = π D) and use that to move the layer in x. This expression would do that and also compensate for any scale changes in the Wheel layer. src...
Community Expert , Apr 24, 2024 Copy link to clipboard I would use the diameter of the wheel to calculate the circumference (C = π D) and use that to move the layer in x. This expression would do that and also compensate for any scale changes in the ...
I would use the diameter of the wheel to calculate the circumference (C = π D) and use that to move the layer in x. This expression would do that and also compensate for any scale changes in the Wheel layer. src=thisComp.layer("Wheel"); d...
I would use the diameter of the wheel to calculate the circumference (C = π D) and use that to move the layer in x. This expression would do that and also compensate for any scale changes in the Wheel layer. src=thisComp.layer("Wheel"); ...