同樣地,安裝路徑e:\stuff\T1將會運作,但e:\stuff\T12會太長。 具有諷刺意味的是,第一個達到限制的檔案甚至不會在 Windows 上使用,它適用於 iOS 組建(iOS 沒有MAX_PATH限制)。 WLT 會建置並正常執行,而不需要它。 不過,檔案的存在會干擾一些重要的 MRTK 腳本的執行,而且可能以其他微妙的方式破壞 Unity 的...
Just like Unity*, the Unreal Engine* comes fully equipped with the essentials you need to build and ship a complete game. You don’t need to be an expert coder to use it, either. Unreal Engine* has a particularly beginner-friendly system called “Blueprint Visual Scripting*,” which ...
var trace =newInputEventTrace();// Can also give device ID to only// trace events for a specific device.trace.Enable();//... run stuffvar current =newInputEventPtr();while(trace.GetNextEvent(ref current)) { Debug.Log("Got some event: "+ current); }// Also supports IEnumerable.for...
Post tutorialRSSMaking the Unsexy Stuff: How We Crafted the HUD for Our Underwater Metroidvania It took plenty of redesigns to create a HUD that was stylish, functional, and kept with the theme of piloting a submarine. Here's how we got here, along with a...
Learn how to create custom drawers, serialize anything, create Unity-serializable dictionaries, validate your project, and much, much more.
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
As you see, it’s powerful stuff. On iOS, you cannot add custom frameworks to the system in this manner, so the only dynamically linked frameworks are those that Apple provides. However, this doesn’t mean frameworks are irrelevant to iOS. Statically Linked frameworks are still a convenient...
This is a post by iOS Tutorial Team Member Allen Tan, an iOS developer and co-founder at White Widget. You can also find him on Google+ and Twitter. Welcome back to the second (and final) part of our Beat Em Up game tutorial series! If you followed the f
In Project Build Properties: Define DEBUG Constant, Disable Optimize Code Set Debugging Information in the Output Advanced window to Full Use Entrian Attach to attach to Engine\Binaries\DotNET\UnrealBuildTool.exe Otherwise start up the UnrealBuildTool project using command line args like: UnrealHeade...
We use Folders in Project tab to organize stuff and Empty game objects in Hierarchy tab Create empty object and rename toLighting reset transform origin, drag other lighting related object in here set the y position to 100 so that you move the lighting up (they are based on rotation and no...