In today’s increasingly unsafe world, safety has become a top priority in the minds of individuals.The need for protection extends from personal belongings to public spaces, leading to an increased demand for security guards. This surge in demand has transformed the role of security guards into ...
Panic, the company that published "Firewatch,"announced back in 2019that it would be releasing a new handheld console called the Playdate, which featuresa crankon the side of the device that can be used as an analogue controller. Now, the first wave of these handhelds are starting to roll...
Video games will only become stronger the more we dissect what works and what doesn’t. That means that we’re not afraid to get critical when a game is fun, but is clumsy in its thematic ambitions — and vice versa. We never come at games from a place of condescension. PC, console,...
(Image: firewatchgame) Parallax scrolling is also very effective in guided storytelling. When you want to tell a story in a smooth, linear fashion, pairing long scrolling with the parallax effect can create a completely immersive browsing experience. In The Boat, shown below, as users scroll,...
Tiny independent studio Campo Santo recently released ‘Firewatch’, a mystery set in a Wyoming national park in the late 1980s. Despite the lack of any real “action”, the game was praised by video game critics for its evocative storyline, lush aesthetic and authentic, fully-realised charac...
Panic’s work on Firewatch had positioned it well to pitch to some of its creative heroes. “We’d proven we were semi-capable of doing things,” Sasser laughs. “But the thing that blew me away, and this is a testament to these game developers, was that we came a...
“What I like to see is when people have actually looked at—who are their peers that they can judge themselves against? You’re not going to judge yourself against people who make games like Cuphead or Firewatch. That’s the gold rush. It’s fantastic to aspire to that quality of ...
Firewatch. The Walking Deadwasn’t Telltale’s first game — the studio previously made comedy series based on everything fromStrongbadtoWallace & Gromit— but it’s the game the developer will be remembered for. It’s also a game that did a number of things no one expected and somehow...
To see a version that uses the original Firewatch artwork, Sam Beckham did a short blog post on this topic. Here’s a CodePen of the example:A next-level exposition of the technique is Lynn’s Fisher work on the Matterday micro website. It’s very fun and unique. I think the ...
This led to a boom in choice-based games that sold very well, like Life is Strange and Detroit: Become Human. Walking simulators, as they are sometimes derogatively called, are also born from the traditional adventure. These are games like Gone Home and Firewatch, often presented from a f...