In today’s increasingly unsafe world, safety has become a top priority in the minds of individuals.The need for protection extends from personal belongings to public spaces, leading to an increased demand for security guards. This surge in demand has transformed the role of security guards into ...
Elsewhere in the games, you fight a giant mutant fetus, pedophiliac Catholic priests, and eight-year-olds dressed like Hooters girls. You enter a locked lair using the password "f**k you Mom," summon Jesus to mow down your opponents with a machine gun, and watch the New Kid's parents...
Video games will only become stronger the more we dissect what works and what doesn’t. That means that we’re not afraid to get critical when a game is fun, but is clumsy in its thematic ambitions — and vice versa. We never come at games from a place of condescension. PC, console,...
The desire to be actively involved in an engaging story is a basic human impulse. It takes daydreaming one step further, allowing you to live out your childhood fantasies to be a swashbuckling pirate, pioneering explorer, or wily private investigator. Yet it does so not in a linear, obviousl...
One of the most common problems with long scrolling is that sharing a URL to a particular spot on the page is impossible: The user’s scroll position isn’t reflected in the URL, and the URL leads to the top of the page. The user will become easily frustrated when they can’t easily...
“To be totally honest, if Firewatch hadn’t been successful, there’s a chance Panic wouldn’t still be here,” Sasser says. “It was a big bet. But it felt so good to do something different.” The bet paid off: Firewatch was a success, selling over 2.5 million...
“What I like to see is when people have actually looked at—who are their peers that they can judge themselves against? You’re not going to judge yourself against people who make games like Cuphead or Firewatch. That’s the gold rush. It’s fantastic to aspire to that quality of ...
Firewatch. The Walking Deadwasn’t Telltale’s first game — the studio previously made comedy series based on everything fromStrongbadtoWallace & Gromit— but it’s the game the developer will be remembered for. It’s also a game that did a number of things no one expected and somehow...
A famous and well-executed example of parallax scrolling is the Firewatch computer game website. The hero section contains a rural scene of a hiker peering across a valley to a hill station. As the user scrolls down, the parallax effect makes the scene fall away to reveal the content ...
This led to a boom in choice-based games that sold very well, like Life is Strange and Detroit: Become Human. Walking simulators, as they are sometimes derogatively called, are also born from the traditional adventure. These are games like Gone Home and Firewatch, often presented from a ...