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065.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On 03:17 063.blender技巧篇扩展中文版 063-使用缩裹修改器将贴纸投射到表面Using SkinWrap To Project A Sticker To A 03:53 062.blender技巧篇扩展中文版 062 - 复制链接Duplicate Linked 02:23 061.blen...
To apply all modifiers on an object, select it and go to Object->Convert To->Mesh. This operation not only converts other object types to mesh objects, but it applies the modifier stack in the correct order from top to bottom. In earlier versions of Blender, you can use Alt+C and ch...
Introduction to Extrude in Blender Blender is an amazing application for creating 3D animations using computer graphics and comes with all the attribution such as extrude, which allows the users to create modeling complex shapes and structures in less time for Floor plans, layout, and other 3D and...
‘LiveLinked’ to capture any changes you make in Blender. The LiveLinkallows you to make updates to your Blender model if needed, and then quickly send those updates to your KeyShot scene without needing to re-import or re-apply materials. To do so, simply selectUpdate KeyShotfrom...
You can also bring in your own 3D models. Here is a model of a DC3 that I created in Blender and exported as an .obj. If you want, you can also apply a texture to your model using the materials. I’ll do another tut on that. Now, I can enter a text prompt and use the 3D...
A prompt will allow you to select “Mesh from Curve/Meta/Surf/Text.” Apply a decimate modifier in edit mode. Before exporting, perform UV Unwrapping. You reduce the number of “tris” in your hair model because of the size. Roblox isn’t a game with amazing graphics, so low-resolution...
In this article we will focus on the viewport overlays in Blender. The goal is to display the data we need as we work on our scenes while not getting the viewport cluttered with too much information. We can access viewport overlays and gizmos in the top right corner of the 3D viewport....
There seems to be a bunch of paid plug ins that do more or less this but it feels like it should be built in. Surely there are may use cases for creating a caption sequence quickly in Premiere then bringing it into After Effects to apply motin grap...
Since I am generating the obj files myself, programmatically, (I'm writing the mesh into the obj text file), loading this single .obj file with all these objects did not allow to manipulate the objects in Dimension. What worked for me was to load all of them in Blender 3D ...