In a tool like Blender, performance obviously matters a lot with viewport interactions and rendering, but there are so many other areas that can be fine-tuned, and 3.1 helps prove it. This version greatly improves export times to both OBJ and FBX. Simply saying the exporting is faster is o...
Multiple cameras are problematic for me. I am wondering whether EasyMocap can produce BVH output from OpenPose .json output. Do you know? Or is the only workflow to output a model that can be converted to fbx and the animation then trans...
You may think just five bones aren't enough to build a good spine. And here's when the great rigging tools in Blender come to help us. Select the D_Neck bone, go to the Properties Window, under the Bone tab and increase the value of Segments in the Deform section to 6. You will...
1.I'm using threejs to display model with pose. threejs has no method to apply pose or load model with no init bone rotation. 2.I have every bone with calculated rotation, need to rotation to every bone. so the pose can show on web. If i done this, anyone can use the model ...
04. Apply local colours (Image: © Juan Diego León) The next step is to add the local colours. Look at your references and try to pick out the most neutral colours in the character. Using the Lasso tool, you can select different areas and add the spot colours under the guidance of...
For this principle of animation we need to look to the laws of physics again and apply what we see in the natural world to our animations. In this case, the focus is on timing. If you move an object more quickly or slowly than it would naturally move in the real world, the effect ...
Press "Optimize Pose For IK" and "Apply Rest Pose" which moves and saves the legs in a better position for the Rigify Inverse Kinematic. Now press "Convert To Rigify". Step 18 You will see that the display for all character bones has changed significantly. Don't worry, the bones are ...
The only alternative solution would be to 1) import the 3d mesh body in blender, 2) using the robin wood UV textures as surface for the body and 3) painting the tattos directly on the mesh body. I never did this, so I have no experiences regards 3D painting in Blender. But i guess...
For curves, I like to create custom brushes. Rather than eyeballing line weights, you can set up Variable Width Profiles that automatically apply to a line. Select the Line Segment Tool (\) and draw three to five lines, holding down the Shift key to keep the line fixed horizontally. Then...
Blend milk-soaked almonds and walnut in a blender to make a fine paste. Now, add curd and ground flax in it. Mix the ingredients well and apply it on the face. Leave it for 10 minutes and later, wash it off with cold water. This face mask is best suitable for people...