This tell me 2 things. I need to have some CFrame values to know where my arm should go and the gun itself, not only that, it will be used inMotor6Dthingy. But I don’t understand what those numbers mean at all, I know for sure that they correspond to position, lookvector and m...
As a reminder, for the snake to grow, it needs to collect items (like the apple). In this game, any time the snake eats an apple, its tail will grow in length. To track the snake's length, a variable needs to be created. This variable will track how many apples the snake eats,...
We're calling the new system art-driven here because the bone shaders expose an API with which artists can write their own shader code that hooks into the underlying system. So technically artists could use it to animate anything they'd like: foliage, objects bobbing up and down on water,...