Now switch to your Godot project. To import a sprite sheet not just as one large atlas image, but to create also a set of AtlasTextures for all individual sprites, you have to import theTexturePacker Importerplugin: Open theAssetLibview ...
To get started, create a 2D game inthe Godot game engineand set up the player character. Create a new scene and add aCharacterBody2Dnode. Inside theCharacterBody2D, add aCollisionShape2Dwith a rectangle shape to represent the player's collision area and aSprite2Dto display the player's cha...