.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On 03:17 063.blender技巧篇扩展中文版 063-使用缩裹修改器将贴纸投射到表面Using SkinWrap To Project A Sticker To A 03:53 062.blender技巧篇扩展中文版 062 - 复制链接Duplicate Linked 02:23 061.blender技巧...
065.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On 03:17 063.blender技巧篇扩展中文版 063-使用缩裹修改器将贴纸投射到表面Using SkinWrap To Project A Sticker To A 03:53 062.blender技巧篇扩展中文版 062 - 复制链接Duplicate Linked 02:23 061.blen...
Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize it for a game engine.
By manually hollowing your object, you have full control over the process, allowing you to create custom hollow shapes in Blender easily. Now it's time to optimize your model before finalizing it. 5. Optimizing the Model After hollowing out your object in Blender, it's essential to optimize ...
ucupaint is a free blender addon that provides much of substance painter's functionality, and it can do this kind of transfer between similar objects with different uvmaps without much trouble. So as a workaround you could export your textures from substanc...
In this beginner-level Blender tutorial, learn how to model a low-polygon Jack-O-Lantern pumpkin! Blender 2.8 or a higher version is all you need, no external add-ons are used in this workflow.
How to 3D Render your Startup Prototype - Part 1 In the world of 3D modeling software, Blender has already made a pretty good name for itself. World-renowned platforms in the game industry and movie development depend on Blender to create 3D models for low poly and high poly. And why no...
Around the legs, we will be adding a loop cut in the middle of each portion above the legs to provide more vertices to create more intricate shapes as we move down since there are more moving parts when it comes to the legs and feet of creatures. Round out the body Next, switch to ...
Blender always tries to guess what direction a normal should be facing every time we add geometry, but sometimes it gets it wrong and in those cases this kind of problem can occur. Just be mindful of the shading and this shouldn't become a major problem that is hard to solve on even ...
How your workflow ends will depend on your model’s application. If it’s a character model for a VR video game or experience, you’ll need to give them a skeleton for movement using ‘rigging.’ This can be achieved in many 3D modeling programs including Blender, Autodesk Maya, and mo...