Natives mobile applications are specific to each Operating System (OS), therefore, skills in several programming languages are required: Objective-C and Swift for iOS apps; Java or Kotlin for Android apps. However, if you have required skills, this option will let you achieve the app you ...
Android CameraX CameraX aims to demonstrate how to use CameraX APIs written in Kotlin. Overview CameraX is a Jet-pack support library, built to help you make camera app development easier. It provides a consistent and easy-to-use API surface that works across most Android devices, with backward...
A practical guide to developing, testing, and publishing your first Android apps. 14 customer reviews. Instant delivery. Top rated Mobile products.
Native development involves building separate apps for each platform using platform-specific languages (for example, Swift for iOS, Kotlin for Android). It offers high performance and access to all native device features. Cross-platform development uses a unified codebase to create apps for multiple...
dependencies { implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8" testCompile group: 'junit', name: 'junit', version: '4.12' implementation fileTree(dir: "libs", include: ['*.jar'])//Add the lines below to compile libraries from the Android Studio compileOnly fi...
Kotlin extensions let us add functionality to a class without modifying the original class. Just like in Swift and C#. This can be very handy if used properly. Check this out: https://gist.github.com/drulabs/a120086002c4b30e9beccec63d7866b4 In the above code, we just added a new ...
Runkeeper, a GPS app like the one you’re about to make, has over 40 million users! This tutorial will show you how to make an app like Runkeeper.
'androidx.room:room-runtime:2.4.2'kapt'androidx.room:room-compiler:2.4.2'implementation'androidx.room:room-ktx:2.4.2'// Kotlin Extensions and Coroutines support for Roomimplementation'androidx.lifecycle:lifecycle-runtime-ktx:2.4.1'// LifecycleScope// ...}Code language:Kotlin(kotlin)...
It has a complete 2-D scene graph, with a very easy-to-use API. It works really well with the Android activity lifecycle. It has a number of extensions that can be added as plugins. It’s free :]AndEngine Cons:The biggest problem I’ve faced while using AndEngine is that the API ...
After the project has finished building, open up your app module’s build.gradle file and add the following to the dependencies section: java 1apply plugin: 'com.android.application' 2 apply plugin: 'kotlin-android' 3 apply plugin: 'kotlin-android-extensions' 4 5 android { 6 ... 7 } ...