After being told that I live in the stone age for usingsvn, I decided to try out git. Finally I got some time to continue learning git and setting the new environment. As a step one, we learnedhow to install git on Ubuntu. Then, I decided that I wanted to host my own repositories...
2. Create storage credentials: Click on +Add and select Add a storage credential. Figure 10.1 – Add a storage credential 3. Enter storage credential details: Give the credential a name, the IAM role ARN that allows Unity Catalog to access the storage location on your cloud tenant, and a ...
I am using GitLab to version control a Unity project. I am trying to set up git so that it will use different tools to merge based on the file extension. I would like git to use WinMerge as it's merge tool for all files except for files I want to use SmartMerge. I do not wan...
In the past,Katoolinwas a script that helped to install Kali Linux tools on yourpreferred Linux distribution. It allowed users to add Kali Linux repositories, install Kali tools, and remove them as needed. However, Katoolin is no longer in active development, and using it might lead to compat...
Type: Bug Issue Description I've migrated to C# Dev Kit but I was using OmniSharp formatting settings to put brackets on the same line. Now that OmniSharp is history—what do I do? Steps to Reproduce Expected Behavior Actual Behavior Logs...
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
.gitignore base assets Oct 19, 2021 README.md project upgrade to 2023.1.0b17 May 12, 2023 View all files Repository files navigation README CustomSRP A new SRP from scratch Unity version : 2023.1.0b17+ Checkout to branches for older versions ...
Add the MRTK components to the current scene The created MRTK GameObjects in a Unity scene Conditional AR and VR content Assets for AR and VR are not always the same, and therefore a strategy is needed to load, or unload, assets depending on the platform the application is running on. Th...
How to get First and Last Element of LinkedList in... Top 20 Ansible Interview Questions Answers for Dev... Top 20 UI and UX Design Interview Questions and An... Top 20 Unity Interview Questions and Answers for G... Top 20 Unreal Engine Interview Question and Answer... ...
Maybe you could use Unity’s Cloud Build but there are some down sides: Cost $9 a month? Requires that you commit each change to a cvs such as svn, perforce, or git I doubt it can do custom post build commands such as code signing, building a final installer, or rscying files to...