Assets can be submitted into the daily deals at the Asset Store Sales Signup page.You are able to change the price of your asset for your own promotions; however the promotion must be advertised by your own means such as a forum post. If you decide to change the key images, then ...
I want to consolidate all of my Asset Store purchases into one Unity account. I have purchased assets on a former employee's account and need to move the assets to a central account. I have purchased my asset in the wrong organization and I need to transfer it. Cause: For security reaso...
If you have previously used Unity Ads using the Asset Store package: what has changed?You do not need to register to Unity Ads’ self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to ...
ARMODAPI.LoadAssetAsync<GameObject>("VirtualObject"); The object name(VirtualObject) must be the same as in PackageToolsEditor->Contents assets name. HowToCreateProjectMainEntry.cs using System;using UnityEngine;using System.Collections;using com.Phantoms.ARMODAPI.Runtime;using com.Phantoms.Action...
using System.Collections.Generic; using UnityEngine; using ORKFramework; public class ORKFallDamage : MonoBehaviour { public int val; public int health; public float lastPosition; public float fallDistance; public int instantDeathVal; public AudioClip fallSound; ...
If you have previously used Unity Ads using the Asset Store package: what has changed?You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to ...
The Resource Checker tool can be found here: https://assetstore.unity.com/packages/tools/utilities/resource-checker-3224 Generally, the smaller the memory footprint a resource takes up, the less time taken to load it. This means it is possible to impact the speed of how certain art...
Having one code base for multiple platforms means that when it comes time to add or remove functionality from the application, only one set of updates is sufficient for updating the application across platforms. Also, having a single codebase to perform testing means you don’t have to worry ...
In this blog post, I will show you how to build a cross-platform XR experience using a centralizedUnityproject, built from open-source andUnity Asset Storeassets. The centralized project can build client applications for AR and VR headsets and Windows or Linux dedicated server applications. The...
Unity 2D Platform Now let me tell you about what a 2D platform is in Unity. First, there is an asset store offered by Unity to make our 2D game development easy. Through Asset Store, we can import many pre-designed assets of 2D games. ...