.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On 03:17 063.blender技巧篇扩展中文版 063-使用缩裹修改器将贴纸投射到表面Using SkinWrap To Project A Sticker To A 03:53 062.blender技巧篇扩展中文版 062 - 复制链接Duplicate Linked 02:23 061.blender技巧...
065.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On 03:17 063.blender技巧篇扩展中文版 063-使用缩裹修改器将贴纸投射到表面Using SkinWrap To Project A Sticker To A 03:53 062.blender技巧篇扩展中文版 062 - 复制链接Duplicate Linked 02:23 061.blen...
UV mapping is the process of projecting a 2D image onto a 3D object in order to texture it. In Blender, the UV mapping process involves creating a UV map, which is a 2D representation of your 3D object’s surface. The model is unfolded at the edges we create when building it and ...
When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: Feel free to change the diffuse colour or add a texture map to it’s colour input. To add a Bump Map to this setup, we’ll need to add two things: ...
You can do that by telling Blender how to map the texture to the faces of the object. To do this requiresUV mapping, but first, you need to unwrap your object, which is the process of turning the surface of a 3D object into a flat 2D plane. In a sense, it's like unfolding the...
OBJECT_OT_add_object.bl_idname, text="Add Object", icon='PLUGIN') # This allows you to right click on a button and link to documentation def add_object_manual_map(): url_manual_prefix = "https://docs.blender.org/manual/en/latest/" ...
In Blender you have to use a Camera to Render. F12 will render through the active camera. Select a Camera in your scene and Ctrl numpad 0 to make that active. Shift A to add a camera - if there isn't one - and the make it active. Position the viewport to the view you want. >...
When you export with the Blender BSDF template, the ambient occlusion isn't saved as an output map of the preset. Therefore, you can edit the template (or even create a new one), in order to add the Ambient Occlusion map. In your export settings (Ctrl+Shift+E), go to the...
168 模型光与动画在电影中的雕塑4D(168 Model Light And Animate A Pin Sculpture In Cinema 4D) 视频深度图(Video Depth Map) 169 着色器选择和音频波形(169 Shader Selections and Audio Waveforms) Jeremy’s Audio Waveform Rig C4D颜色着色器和图像选择(C4D Color Shader and Mograph Selections)171-185...
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