This video walks you through the experience of authoring and running a workflow to build your application, restore environment to a clean snapshot, deploy the build on your environment, take a post deployment snapshot, and run build verification tests. Version: Visual Studio 2010....
Hi all, complete noobie here when it comes to ripping assets from games. I have a Android game that I want to rip sprites from, but don't have much idea how to do so. I am not sure if this is the correct place to ask so please forgive me. I have access to the data via file...
This problem also requires the same steps as above to fix it, but there are other things to do. First, download the latest version of the emulator. Secondly, update your GPU drivers. Thirdly, make sure you download a SNES ROM game. Snes games are in ” SMC ” and ” FG ” format....
A Windows Phone’s PhoneGap project is simply a Silverlight application hosting the WebBrowser control (and thus IE9) as well as a Silverlight Assembly written in C# which does the job to access to the accelerometer, GPS, contacts, camera and so on. In this way, as a JavaScript developer...
Using a sprite atlas enhances the game's performance. With WebGL, textures only need to be set once for rendering, resulting in improved frame rates. “TexturePacker is an essential part of our daily workflow. Every bit of GPU memory helps when dealing with mobile html5 games, so intelligent...
In order to use spritesheets with your spine entity, simply add the packed parameter when converting the Spine export to QML. The generated file will then try to load all images from a spritesheet called sprites.json. Just place your spritesheet to the images folder instead of the single ...
Loading images from the disk during the game loop can cause delays and impact performance. To avoid this, preload your frames and store them in memory before the game loop starts. This way, you can quickly access and display the frames during runtime without any disk I/O overhead. ...
Leaving the rest of the sprite empty if it's too much work for you is better in the long run than to mix up different sprites in it. But if you really need to, there are script commands that give you access, I just don't remember them at the moment Reactions: MightyE...
After installing PhysicsEditor you'll first have to choose the framework you want to develop with — which is of coursecocos2d-x. Choose it from theExportersettings in the top right panel. Now drag & drop your sprites on the left panel. ...
Sprite Renderer component is used to access or display the sprite in scene. Some useful properties of 2D sprite renderer: Sprite Defines or hold the 2D sprite object. Color Sets color of render mesh. Material Defines the material that is used to render the 2D sprite. Sorting Layer Defines th...