I have let you know thebig projectsandsmall projectsthat I have been working on previously, but this will let you know how those projects are going, and what progress I make on them. As well as any additional stuff related to the TTRPG hobby. ...
Owlin Any +2 and any other +1 OR Any three unique +1 120 Medium or Small SCC Reborn Any +2 and any other +1 OR Any three unique +1 Small or Medium VRGR Satyr Charisma +2, Dexterity +1 Medium MOT Shifter (Beasthide) Constitution +2, Strength +1 60 Medium ERLW Shifter (Longtoot...
this is my character and the way he is, I will do stupid stuff and I will go off, but this isn’t me being a bad role player it is my playing my character and my hope is that as things progress there will be reasons for my player as a person to develop grow ...
If you’ve been filling in your character sheet as you follow these steps, you’ll have a few small boxes left to complete:AlignmentChoose one of the nine DnD alignments to represent your character’s moral compass.Armor classYour character’s armor class is 10 + your Dexterity modifier + ...
I do not believe this to be a fault in the party (besides being too small half the time), but rather a characteristic of Dead in Thay. Page 84 of the DMG talks of the Adventuring Day, which is how many encounters a party can have between two long rests....
In a campaign I just recently ended there was a 2 mile diameter island under which was a massive tunnel network. I only ever showed them small maps of certain sections and left the rest up to TotM and it felt hugemongous without me having to make more than ...
To save yourself wasted work and heartbreak, plan only as much as you need for a single session. It can help to know roughly what overarching goal your players are working towards, but small details can be sorted out as you go. It’ll also help you tweak your campaign to suit the goal...
wikiHow is an award-winning website where trusted research and expert knowledge come together. Since 2005, wikiHow has helped billions of people learn how to solve problems large and small. We work with credentialed experts, a team of trained researchers, and a devoted community to create the...
And you should consider making them have tactical value in some way that maybe players or smart monsters might try to move the fight into a location better suited for them. Narrow bridges, chokepoints, places with lots of pillars and cover, small cramped rooms, large expansive rooms, rooms ...
By rules as written, you can only grapple creatures one size larger than yourself (PHB p. 195), so a medium creature can jump on a large and a small onto a medium. Note that the second paragraph is an alternative, not a variant, so it too is in play. If the crea...