I see Sony’s acquisition of Bungie as a clear encapsulation of Sony’s ambitions for the PlayStation brand we have seen over the last few years, and will likely only continue to see as the years progress. Sony’s Acquisitions History Before Bungie, Sony’s biggest acquisition was, arguabl...
For MS it's the only possible option, they bought many studios in hope for Xbox selling better. The plan failed and because of 70b mortage they have to go multi. Regarding Sony the plan never changed, going multi because of 1k copies sold more on Xbox is useless. Every "journalist"...
You can use websites likeSteamDBto track these promotions, or make a habit of checking ther/FreeGamesOnSteamor evenr/steamdealssubreddits. Promotions usually only last a day or two but include full-price games that you can keep forever as if you'd bought them for full price. A Google ...
It seems like Blizzard has been taking cues from Bungie. Much like "Destiny," "Diablo 4" will have ashared worldaspect to it. Players can run into each other, but there's a bit of nuance to how it works. For example, you're more likely to run into players in towns, as more of ...
The games industry is sort of between "eras," he said, and that's forcing companies to alter their strategies for the future. "We think about the arcade era and then the console era, and then this digital era, where most things are consumed and bought digitally," he said....
For starters, you also need to have a valid STEAM account to employ the services of GeForce this way. While a good deal of Destiny 2 is available as free to play, several interesting and juicy bits like its dungeons and various other aspects have to be bought. So, you also need to de...
“It’s a matter of priority,” said Matthew Burns, the audio & narrative director at the independent game studio Zachtronics. Before Zachtronics, Burns was a producer at Bungie, working on such AAA blockbusters likeHalo 3andHalo: Reach, and as a freelance contractor forHalo 4andDestiny. “...
or a process-based workflow for generating creativity. veteran game developers lobbied for their work culture as much as they could. over time, google seemed to soften. developers got the tools they needed, the appropriate reviews processes. but not the headcount. frustration persisted. on ...
and Xbox Live's yearly subscription fee bought gamers an exclusive Gamertag and friends list they could access in any Live-enabled game. Xbox Live was Microsoft's big push into the game console business; Microsoft had a well-developed plan for the integration of their console and their online...
Microsoft bought all of Zenimax Media for 7 billion, while Sony paid 4 billion for Bungie. I think Microsoft got the better deal due to acquiring Fallout, ElderScrolls and Doom. ReplyAgree23Disagree15 ▼- 154d ago anast154d ago This can't be true. They only bought Starfield... ...