I also don't think devs working for big companies make that much money, save for those in top positions such as the game director or people with years, decades of work on their portfolios. Your post sounds like bait, but I felt like it was good opportunity to voice some...
“Guess how much I love you,” she said. “Oh,kiddo, I don’t think I could guess that,” said Sans. “This much,” said Frisk, stretching out her arms as wide as they could go. Sans had even longer arms....
The nature of most indie games is such that most of them don’t require too much dedication in terms of time. Combine that with the Switch’s ability to take it on-the-go, and it’s the perfect device for short bursts of gaming. That’s why there’s a dedicated audience ready to ...
Undertale and Deltarune creator Toby Fox has discussed why he believes there won't be any more EarthBound or Mother games in a recent interview. Eventually, HAL did pick up where it left off withMother3, releasing it in 2006 for the Game Boy Advance.It was an instant, enormous hit, beco...
So while Atomic Heart is technically an open-world game, you’ll soon learn that you won’t be doing much exploration off the beaten track – though there are some things to find if you do venture away from the usual Atomic Heart bosses. Here’s what you need to know about the Atomic...
I haven't personally used these resources much, but I've heard great things about them: Brilliant(STEM, fundamentals & advanced) Khan Academy(the whole K-12 curriculum) Writing To make your writing flow:Therefore & But, Not "And Then". Novices write "this happensand thenthat happensand the...
This stitching can be as complex as you desire: anything from simple designs like zigzags to intricate designs like flowers are possible, depending on how much time you'd like to spend. Another great idea is cross stitching, a technique which allows you to stitch images with pre-made ...
How much money did you invest? How good does the game look? How unique is the gameplay? What about the story? Rest of the presentation? Personally, I kinda think about it in competition. How well does my game hold up against games of the same price bracket? Can your game compete in ...