Like agood bounce rate, good latency is relative. Anything less than 100 milliseconds is generally acceptable. The optimal range is even lower, between 20 and 40 milliseconds. [alt text] flowchart showing what good latency is and the likely result from different levels of latency What are some...
End-to-end latency is determined by several factors, the most important of which is propagation delay, in turn determined by light speed. In the modern Internet, most source/destination pairs are within 200-250 ms. RTT of up to 100 ms is acceptable from the customer experience point of vie...
One-Way Latency: The time it takes for a packet to travel in one direction (e.g., from your computer to a server). Round-Trip Time (RTT): The total time for a packet to go to its destination and back, often measured using tools like ping. What is Latency: The Hitchhiker’s Gu...
Latency vs throughput Latencyis the time to perform some action or to produce some result. Throughputis the number of such actions or results per unit of time. Generally, you should aim formaximal throughputwithacceptable latency. Source(s) and further reading Understanding latency vs throughput Av...
If a VPN has fast download and upload speeds, then latency won’t be much of an issue. Nevertheless, there are a couple of VPNs in the market that can increase your ping time by over 500%. With such an increase, you can expect your gaming experience to be significantly affected. All...
response of the application to that action. Higher latency has a direct effect on the load time of an application. You should take advantage of apingservice to test uptime. These services can be configured to run at specific intervals of time to determine whether an application is ...
is there a possibility to determine the required updates on a server, if this has no Internet, no tools are allowed to be used, which change something at the system (e.g. at the registry).I have to find out at a few server which updates they need and then copy and install the ...
In that sense, you can think of ping as ameasurement of latency. In a competitive match where the difference between victory and defeat can often be measured in milliseconds, a lower ping is a huge advantage. A ping of 50 ms is excellent, but a ping as high as 100 ms is acceptable....
Here is a complete guide to everything you need to know about how to work and communicate asynchronously in a remote work environment. Learn more!
Knowing what device is causing packet loss and latency is one thing, but using the information to plan ahead dramatically reduces your risk of high packet loss in the future. Automatically generated capacity graphs make proactive planning easy. Custom reports offer specific details on network events...