As an inspirational note to aspiring game developers, the tool doesn’t make the game. Choose the engine that you’re most comfortable with and that best suits the story you want to tell. It’s tempting to use something like Unity or Unreal Engine given how much clout they have. However...
Also note that games that use the Vulkan API aren't compatible with framerate overlays in our experience; they won't necessarily fail to run, but you won't be able to make the overlay actually appear on screen. Because PresentMon and its derivatives already capture so much data, there's ...
where we do a really neat design. Those are much harder to do and cost a lot more money and take a lot more time. We have to qualify them so that they can be manufactured a certain way. Depending on who is the owner of the IP, if it’s a third...