My question is, in case anyone knows: How many milliseconds can I download using the Quick Frame Transport? Because I understand that with QFT, I would have less lag at 60hz, right? Yes, the maximal lag savings at 60Hz is (1/60sec - 1/240sec) = (4/240sec - 1/240sec) = 3/240...
This advantage is merely marginal at best. There are milliseconds involved. They might not always reach the highest theoretical frame rate on consoles and computers. Variable Refresh Rate, or VRR, is a feature that may only output a portion of the maximum frame rate if there is a lot happeni...
. Thus, whether or not there could be a state of consciousness devoid of any sense of self, namely, a selfless consciousness is an issue that is still under debate (to clarify, what is under debate is not the existence of certain experiences subjectively perceived as selfless, but their p...
have mentioned earlier in this post, the frame rate you achieve on your display device(s) depends on many factors. Both hardware and software play an important role in delivering you that high FPS you were hoping for. From your game settings to your end-display device, everything is ...
Everything in the app’s rendering code should be executed within 16ms if you wish to accomplish the 60fps target. If your app’s garbage collection time is 5 milliseconds it can get really expensive on the app performance. When your Android app misses the 16ms (an equivalent of 60fps)...
With Frame Generation, you’re playing on a delay. Because the AI needs two separate frames, there’s a backlog of frames that aren’t showing up on your screen right away. The delay isn’t huge — a handful of milliseconds — but it’s enough that Frame Generation requiresNvidia Reflex...
If you are a hard-core gamer, you would know how important managing your “latency” is. Latency, by definition, is the time delay (usually in milliseconds) between when an action is performed and the time to its reaction. If you have a dedicatedNvidia GeForce graphics cardon your computer...
The Vision Pro's dual‑chip design offloads sensor processing from the main M2 chip, which runs the visionOS operating system and apps. According to theVision Pro press release, the R1 streams images from the external cameras to the internal displays within 12 milliseconds, or eight times fa...
Mutter contains an optimization that dynamically adjusts the render start time to try and minimize latency to the screen. This improves latency by a fraction of a frame interval, so a few milliseconds. The downside is that it can make frame skips appear. ...
This delay, which is measured in milliseconds (ms), is often so minimal that you don't even notice it. That being said, even a split-second delay in your in-game action being registered can significantly affect your gameplay. In a game like, say, Counter-Strike 2 or Valorant, this spl...