Seasons in Stardew Valley not only hold gameplay implications but also drastically change the way the game looks from a visual standpoint.
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One of the more missable quests in Stardew Valley involves a family of raccoons who live in a Giant Stump. Here's how to unlock and fulfill and those quests.
For example, I love seeing that 120 FPS counter inStardew Valleyas much as the next gamer, but 60 FPS can feel just fine in that game, and I’m willing to drop down if it’s going to net me an extra bit of game time away from the wall. Make sure your game is set to exclusive...
Managing Time in Harvestella Time passes on a 1:10 scale, meaning one minute equals one hour within the game. A day is eighteen minutes long, and the clock moves in ten-minute increments. Players receive a warning at 6 PM to begin returning home, but if they possess a Return Bell, th...
Well, starting up Stardew Valley in split screen co-op on PC and console is thankfully as easy as running out of grass in the middle of winter. There are two main ways to start. If you’ve already got an active farm save and want someone to join you, just like online multiplayer,...
There's an awful lot to do in Seabeard, Backflip and HandCircus's Nintendo-aping cutesy builder adventure. So much so that from the get-go you're likely to be a little overwhelmed with the choices on offer. Fear not though, because Pocket Gamer is here t
Writers with long-term blogs usually write abouta certain nichewithin their topic. If you want to blog regularly, choosing a specific niche will give you a topic area to turn to when you need inspiration. For example, maybe you want to write about your video game adventures. If you want ...
I’ve clocked into the night shift, checking my residents in after their long day’s work, but something is off—That’s not my Neighbor. With their subtle imperfections, it’s down to you to work out who is safe to let into the building. Don’t put yourself and your fellow residents...
independent developers. "Indie games" have long been evangelized as thepurest form of game development—something anyone can do, given enough perseverance. This means they can provide an entry point for creators who hadn't made games before, but were nevertheless interested in it, enabling a ...