I believe, but nothing about magic traps. Magic traps are magic items, after all, and 5e doesn't give players specifics about creating magic items, only how long and how much time an item of a specific tier should take (Xantahar's guide has some useful ...
The game tends to self-correct; the player characters have limits on how many strong items they can use due to the attunement rules; and if they get too strong it just means they level up faster and start fighting tougher monsters that bring it all back into balanc...
Not to mention - using a magical weapon like this requires magical attunement in 5e, so being a 'sword distributor' doesn't even make sense in terms of pure game mechanics. In short - no matter your reason for wanting the sword, this is a poor idea and will not wo...
Part of this can be saying things like "of course, you recall when [NPC X] told you to take the left path... which do you choose?". This is one thing I love about being a DM; there's no one formula that will cover this point because you need to constantly adjust how much you...
The game tends to self-correct; the player characters have limits on how many strong items they can use due to the attunement rules; and if they get too strong it just means they level up faster and start fighting tougher monsters that bring it all back into b...