Meanwhile, Coreteks further claims that FSR will use algorithmic supersampling to upscale frames without using too much hardware resources. What’s more, developer involvement in the whole process will apparently be minimal, which means studios can easily add support for the feature without spending a...
Removes jagged edges in the artwork by supersampling it. Deselecting this option helps maintain the hard edges of line art when it is rasterized. TIFF export options LZW Compression A lossless compression method that does not discard detail from the image. Select this option to produce a smalle...
Thank you, you're right,"Supersampling" make sure the quality, other options all dosen't work. Votes Upvote Translate Translate Report Report Follow Report More Reply Reply Ray Yorkshire Guide , /t5/illustrator-discussions/how-can-i-fix-this-gap/m-p/10086730#M110055 Oct 07, 20...
by default chooses to abruptly go into low-power states with its USB ports in order to save energy. It can also abruptly power the port down when not in use. To avoid any potential mix-ups, you can always disable power management for your USB controller drivers in the...
which are hard to come by on the web, must also have been used and they’ve probably come from some internal Google-generated dataset. Next, we again have the supersampling network to get a higher framerate and the two SSR models. But then, Imagen goes further by adding two more upsampl...
Hell, even the post-processing pipeline looks identical – with the developer’s signature implementation of TAA without supersampling to retain a sharp image seemingly present in the remake as well. It needs to be noted that this is all judgment that we are drawing from the limited information...
Why don’t these tweaks work in newer games? I suppose NVIDIA decided that compatibility isn’t needed. Modern games always have their own ambient occlusion implementation, although they could really use the supersampling because modern games are more aliased than ever before. But th...
Also, note that this option disables other Steam VR features, such as the ability to change the resolution or supersampling settings. Steam VR Steam VR is a virtual reality platform developed by Valve Corporation, which provides users with an immersive gaming and entertainment experience. ...
checking and unchecking "discard white overprint" under document setup, and made sure I'm exporting at 300 dpi / Art Optimized Supersampling. The art looks crisp in illustrator. We're printing direct-to-garment using a brother printer, and the white underprint is ...
The W3D engine changes your screen/card gamma settings when the game is launched, but it does not always to restore them back when you close the game. Some Windows users also (used to?) experience this. Workaround: reset your gamma. A simple way on the command line: ...