When do we want it? Faster than you can say "silky, smooth and stylized!" Let's go over a foolproof technique for modeling hair in Blender using the big-medium-small forms technique. If you're looking to learn how to create realistic human portraits, check out that Blender tutorial here...
i see everyone excited about geometry nodes coming to blender in the future but i see no one talking about how sverchok can already do all that with more than 600 nodes ! i feel like all your work is being ignored by the community , i'm an architect and im very new to sverchok and...
All brushes in Blender have a couple of settings related to face sets that we can use. We can find these in the options section. Either to the far right in the viewport header or in the tools tab we can find an options section in either the properties panel or the N-panel. If you ...
Sending Quixel Materials to Blender Many of the Quixel assets are tile-able materials. They work out of the box just like 3D objects do, but there’s a small caveat when it comes to using the displacement channel. Say you made a plane, send over a material then select it in Blender, ...
What else can you do with NURBS in Blender? If you've got a good idea and a plan, you can use them to make pretty much anything. There are several ways that you may proceed from this point: You can grab any of your control points withGand move them anywhere in 3D space; you can...
In this article we will focus on the viewport overlays in Blender. The goal is to display the data we need as we work on our scenes while not getting the viewport cluttered with too much information. We can access viewport overlays and gizmos in the top right corner of the 3D viewport....
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