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nonzyro thought you ment a character as in the data type. To make a character like that you need to learn modeling. Then learn a graphics library. I'm not quite sure exactly what you have to do but there are plenty of tutorials online about how to make these. You can probably search...
If you really want to export as OBJ, it is possible but will result in more work. Basically you: 1. Export your meshes as OBJ 2. Open a standard iClone character FBX file in Blender (or similar software). You can get one from Reallusion website or export one from CC (unlike other ...
A model file may contain a 3D model, such as a character, a building, or a piece of furniture. The model is imported as multiple assets. In the Project view the main imported object is a Model Prefab. Usually there are also up to several Mesh objects that are referenced by the Model...
Now let me take a preset model and tell you how you can work with that. Go to LightBox and choose a character model from there. I will choose the Average Man model. And with different types of brushes, we can manipulate this as per our choice. ...
1) I'm really struggling with the viewport. In DAZ Studio, the view is always through a camera but this is not the case in Blender. I can't figure out a way - even after several video tutorials on cameras - how to operate like I do in DAZ Studio where what I see in the viewpor...
Hello, you can't in Dimension but you can do that with AE, depend of your model, if you export the model as an obj file. If it's a character you need to have the T model, and export to Mixamo to set the movement and assign an animation. https://www.mixamo.com But if you...