Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal! What you’ll learn Learn how to model Procedural Props with Houdini 18 Learn how to use the Free 3D Painter, Mixer 2020 Learn how to Bake Textures using Houdini 18 Learn how to set up your Props in Unity and...
Then select on the right side of the remesh node to activate the model in the main part of the window. You can now edit the properties of the remesh, and the model in the main part of the window will reflect those edits. Experiment with the options under Element Sizing ...
Using point to move edges Point and attribute transfer together Point and attribute transfer with lag via solver sop No really, don't use the point sop Attribute transfer via object Groups Group and delete Group and persistent delete Attributes as groups, or groups with @ syntax Groups as attri...
How to export an Alembic from CityEngine as input to PalladioThis short CityEngine guide explains how to include the random seed and start rule assignments when exporting input geometry to Alembic.Run the following Python script on your scene objects to assign the random seed as object attributes:...
- Export generated geometry to FBX for usage in other packages. - Export to bgeo file, and load it in Unreal Engine with HDA. Unreal Engine project with all data and HDA also included. - Generates correct UVs for all geometry! - All textures of roads and props included. JPEG, PNG. 102...
Added "tips and tricks" section with guide how to export Alembics from CityEngine for Palladio v1.6.2 (June 22, 2019) Fixed broken texture coordinates in the generated Houdini geometry in case not all PRT meshes had any (#118). v1.6.1 (June 7, 2019) ...
How to export an Alembic from CityEngine as input to PalladioThis short CityEngine guide explains how to include the random seed and start rule assignments when exporting input geometry to Alembic.Run the following Python script on your scene objects to assign the random seed as object attributes:...