The class has one feature that changes how concentration works in a very restricted case; I know this is controversial, but I disagree that all possible changes to concentration are necessarily unbalanced (for example: Arcane Abeyance and Artificer's Homunculus Servant do much more powerful ...
I feel like this would be a good 2nd lvl spell or a weak 3rd. I included pretty much every single spellcaster class because I want to encourage teamplay, I think it's pretty neat when the players help each other with support spells. dnd-5e-2014 spells balance homebrew-review Share Follow...
Dungeon Master’s Workshop will not sign the new Open Game Licence (OGL) 1.1. We categorically reject Wizards of the Coast’s… Continue Reading → Complete Arcane (5.5E) January 10, 2023The Archmage4 Comments Unleash your arcane might with this massive supplement for the world’s greatest ...
class, and motivation. Once everyone’s submitted two character concepts, you pick one of the two for each player. You don’t tell them which character is approved until it’s time to sit down and make the character. Then,
And here’s a piece of bonus advice for you: ALWAYS remove a couple of options from the core rules. Pick at least one race and one class to remove from your game. And if you want to allow options from sourcebooks outside of the core rules, remove options from the core rules to make...
dnd-5e-2014 homebrew-review class. Featured on Meta Bringing clarity to status tag usage on meta sites Join Stack Overflow’s CEO and me for the first Stack IRL Community Event in... Guidance proposals for D&D 5e 2024 Related 1 Is this homebrew Elementalist Fighter class balanced? 15 ...
Here is a homebrew class I made, and I want you guys to determine if it's balanced or not. I'm trying to create a class with a lot of otherworldly flavor and a DEX/INT split. The arcane talisman and the subclasses are the points of concern, and the class is supposed to be a ...
homebrew-review×775 dnd-5e-2014×696 balance×321 spells×121 races×105 magic-items×97 archetype×68 feats×49 dnd-3.5e×38 cantrips×31 weapons×30 warlock×28 monk×28 monsters×25 class×24 cr-calculation×19 pathfinder-1e×18
homebrew-review×773 dnd-5e-2014×696 balance×321 spells×120 races×106 magic-items×97 archetype×68 feats×49 dnd-3.5e×36 cantrips×31 weapons×30 warlock×28 monk×28 monsters×25 class×24 cr-calculation×19 pathfinder-1e×18
The initiate feats are about getting spells from a different class. The martial feats directly involve the implements of combat. There is nothing in the mechanics of this proposed feat that are tied or even about a wand. Consider adding something like the warlocks pact weapon where the character...