Découvrez comment Team Cherry a produit le side-scroller Hollow Knight à l'aide des outils 2D de Unity, comme les physiques 2D, le Sprite Packer, le système de particules et l'ensemble d'outils 2D de l'Asset Store.
William designs the game along with Ari. He creates the enemy, boss and game behaviour for Hollow Knight. If an enemy seems too challenging or a gauntlet insurmountable, blame him! David Kazi Dave was responsible for Hollow Knight's technical direction. He divided his time between making the ...
Dump GameObject into single sprite.png. Contribute to RKrnn/HollowKnight.GODump development by creating an account on GitHub.
Wayward Compass is a Charm in Hollow Knight. It shows the location of the Knight on the Map. This Charm is useful for exploration and is good during a first playthrough. It is recommended to switch to something more combat-oriented when preparing for a b
v1.3.2 Png files in sprites folder that are not created by mod no longer crash this app. v1.3.3 Set default settings to Language: zh-CN, GODump: v1.3, Backup: false, Watch: On. Team Cherry- Without which, we would not have Hollow Knight. ...
Ps5 controller rumble not working when running game natively. Had to switch to GE, disable steam input, and enable native input in Hollow Knight's ingame settings menu Custom Proton: GE-Proton9-11 Stryker64(3 reports) Custom Proton: GE-Proton9-11 ...
Hollow Knight The Knight Health and SOUL Nail Nail Arts Charms Spells and Abilities Items Areas Maps Benches Map & Quill Fast Travel Points of Interest Combat Enemies Bosses Colosseum of Fools Damage Values Warrior Dreams NPCs Misc Trivia Cut Content Achievements Essence Endings Completion Lor...
他们在 Photoshop 中创建手绘艺术和传统动画,并保存为简单的 PNG,从而创造出引人注目的视觉风格。然后,他们分配了一些简单的着色器类型,包括 sprite_default 和 sprite_diffuse,并对这些资产进行了微小的修改。 他们没有使用复杂的 3D 照明系统,而是使用柔和透明的形状来处理照明。该团队利用 Unity 的许多现成 2D 功...
在完成任意结局后再次读取存档,主角会坐在黑卵圣殿的长椅处,同时猎人日志中新增被击败的Boss的条目。(这条不适用于寻神者结局) 这意味着如果玩家在到达游戏结尾之前获得了虚空之心,在此存档中玩家将无法再解锁第一个结局。 获得虚空之心的同时也会解锁“虚空”成就。
前言 刚刚步入工作,准备写博客来记录一下工作学习中遇到的困难,发现Markdown作为一款轻量级的文本标注语言编写博客较为轻松,故写下本篇记录Markdown语法的学习过程。 初次写博客,若本文有什么不足之处,还请大家提出宝贵的意见。 1 文字的效果 正常文字 **加粗文字** ...