Modifiers listed here are recognied by the game, but not necessarily used in any context. The listed decimal places is for display only. All numbers support up to 3 decimal places. Table of Content aggressive ai air army autonomy country defensive government_in_exile intelligence_agency military...
modifiers_documentation.md script_documentation.json triggers_documentation.md 8 files changed +25433 -2lines changed docs/HOI4/_category_.json +1-1 Original file line numberDiff line numberDiff line change @@ -3,6 +3,6 @@ 3 3 "position": 3, 4 4 "link": { 5 5 "type": ...
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2. Different Levels of modifiers that can be canceled ingame. ## Self Event ### Building idea 1. "Add Resources" can add 8 resources to whole country or only add in a random state. 2. "Building Lv UP" to lv UP Infrastructure or Land Fort or Radar. ### Politics idea 1. "Make...
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effects_documentation.md intro.md modifiers_documentation.md script_documentation.json triggers_documentation.md MC tutorial-basics tutorial-extras intro.md src static .gitignore LICENSE README.md babel.config.js docusaurus.config.js package-lock.json package.json sidebars.jsBreadcrumbs...
Check modifiers for missing localization loc_check_national_spirits Check national spirits for missing localization lock_air_det Arguments: <CountryTag>, <Detection> (0.0-1.0) OPTIONAL Locks Air Detection for a country, omit detection value to reset lock_air_eff Arguments: <CountryTag>, <Efficien...
intro.md modifiers_documentation.md script_documentation.json triggers_documentation.md MC tutorial-basics tutorial-extras intro.md src static .gitignore LICENSE README.md babel.config.js docusaurus.config.js package-lock.json package.json sidebars.jsBreadcrumbs...