ai_acceptai_acceptThis command enables or disables (toggles) whether or not AI will always accept diplomacy. fowfow [province id]This command will toggle (enable or disable) FOW (fog of war) either in general, or in the province of the specified ID. To clarify, if this command is execut...
whitepeace [Country Tag] [Country Tag]This command creates ‘white peace’ between the two countries chosen with the [Country Tag]. What this means is that things revert back to the way they were before war was initiated. winwarsGive your country the maximum possible war score for any and ...
The United States is easier to defeat the earlier you can attack them - instead of instigating the Loyalist Uprisings in the dominions, declare war on them directly and puppet them in peace deals; do not directly declare on Canada, as you don't want to fight the United States at the sam...
Not available in release build Print PathFind Cache Stats pause_in_hours Pauses the game after X hours have passed after command is called pp Aliases: fuhrer_mana, political_power Arguments: PP amount Gives political power to player prep_for_war Arguments: <TAG> Make AI country with spec...
6. War Support. 7. Increase or Decrease Threat. * Known Issues: The Experience can only be get once time per day. Please resume game to get more experience. This may due to core code of game if not controllable by mod. ### 6. Faction and Parties 1. Exit Faction 2. Join Faction ...
Not available in release build Print PathFind Cache Stats pause_in_hours Pauses the game after X hours have passed after command is called pp Aliases: fuhrer_mana, political_power Arguments: PP amount Gives political power to player prep_for_war Arguments: <TAG> Make AI country with specif...