Needless to say, this was a massive handicap, particularly for larger countries with big armies. At this very moment I am working on making this progression fully scriptable so we can have much better control over how the AI evolves its division templates.Apart from this there are of course ...
Sets the randomcount to 0 or arg acclimatization Aliases: acc Arguments: <climate_name>, <value 0-100> Sets the acclimatization on a division(s). add_autonomy add_core Arguments: <Province ID> Add core add_critical_hit Arguments: <critical_hit_name> add critical hit to selected ships ...
Sets the randomcount to 0 or arg acclimatization Aliases: acc Arguments: <climate_name>, <value 0-100> Sets the acclimatization on a division(s). add_autonomy add_core Arguments: <Province ID> Add core add_critical_hit Arguments: <critical_hit_name> add critical hit to selected ships ...