At this very moment I am working on making this progression fully scriptable so we can have much better control over how the AI evolves its division templates.Apart from this there are of course minor tweaks and fixes here and there being done also (like managing straits and choke points ...
Well put together: Our guide toHearts of Iron 4 division templates So there you have it, thirteen of the best and most baffling achievements in Hearts of Iron IV. Good luck catching them all, I think you’ll need it. In the interests of completeness, of course, you can browse all 132...
Sets the acclimatization on a division(s). add_autonomy add_core Arguments: <Province ID> Add core add_critical_hit Arguments: <critical_hit_name> add critical hit to selected ships add_diplo Adds diplomatic entroute add_equipment Aliases: ae Arguments: equipment amount, equipment name Gives...
There was a lot of research cases holding the AI back. Germany for example has a narrow window to get medium tanks ready for templates and production and if it queues up the wrong techs its pretty bad for it. We both tweaked ai selection weights as well as fixing a couple of tricky ti...
Sets the acclimatization on a division(s). add_autonomy add_core Arguments: <Province ID> Add core add_critical_hit Arguments: <critical_hit_name> add critical hit to selected ships add_diplo Adds diplomatic entroute add_equipment Aliases: ae Arguments: equipment amount, equipment name Gives...