sets the specified ideology group as the ruling party. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Note that if you wish to change the ruling party of another country, you will first need to switch to them with thetag command. ...
analyzetheatresUsing this command will check all theatres in the game for errors. building_health [building type] [State ID / Province ID] [level] [Amount]Tweak the health of an existing building with this command. civilwar [ideology] [Country Tag]With this command, you can start a civil ...
This command sets the specified ideology group as the ruling party. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Note that if you wish to change the ruling party of another country, you will first need to switch to them with thetag ...
Arguments: <ideology> Sets ruling party for the country set_var Arguments: <var name> Set a variable set_weather Arguments: <weather_type> Sets the weather for the selected province (and corresponding region) setcontroller Arguments: country tag, province id Sets province controller setowner...
description: returns the token for current party ideology group days_decision_timeout description: timeout in days for a specific timed decision, decision type token is defined in target. example: days_decision_timeout@SOV_propaganda_knowledge ...
has_ideology has_ideology_group has_intelligence_agency has_legitimacy has_license has_manpower has_manpower_for_recruit_change_to has_max_planning has_military_access_to has_mined has_mines has_nationality has_navy_experience has_navy_ledger has_navy_size has_non_aggression_pact_with has_occupa...
Arguments: <ideology> Sets ruling party for the country set_var Arguments: <var name> Set a variable set_weather Arguments: <weather_type> Sets the weather for the selected province (and corresponding region) setcontroller Arguments: country tag, province id Sets province controller setowner...